Gameplay Systems Lead
Achilleas Stergioulis portrait

Achilleas Stergioulis

Indie Game Developer · Rapid Prototyping Specialist

I build fully playable vertical slices fast. From the first idea to a complete, testable game loop, I handle everything. Design, code, tools, UX, systems, and game feel. Whether it’s your concept or mine, I turn visions into real games with speed and clarity.

Services

Exact services I solo-deliver from pitch to production.

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Rapid Prototyping & Vertical Slices

Playable results in days, not months.

  • Fully working core loops, mechanics, UI, and levels
  • Clean, extensible architecture ready for future development
  • Perfect for pitching, testing, funding, or validating ideas
  • Desktop, mobile, and Steam Deck
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Game Development (Godot)

End-to-end creation or contribution to existing projects.

  • Component-based architecture with clean data separation
  • Tools and editors that empower your team and speed up iteration
  • Scalable systems, polished gameplay feel, and reliable performance
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Game Design & Worldbuilding

Turning vague concepts into structured, testable experiences.

  • Clear gameplay vision, mechanics, and progression
  • Tutorials that teach naturally
  • Level and encounter design that reinforces player mastery
  • Narrative design with environmental storytelling

Studio-Style Development as One Person

Hire a whole team’s worth of skills at once.

Code

Robust Godot architecture, gameplay systems, and tooling ready for direct handoff.

Design

UI, UX, and narrative direction kept consistent with your studio’s voice.

Prototyping

Playable loops built in days so you can pitch, test, or iterate immediately.

Systems

Data-driven mechanics, tools, and pipelines that scale with your project.

UX

Tutorials, onboarding, and moment-to-moment feel tuned for real players.

Pipeline Planning

Processes, milestones, and automation so production keeps moving forward.

Team Guidance

Mentorship and direction for collaborators when you need extra leadership.

Case Studies

Snapshots of the messy projects I’ve stabilized and shipped.

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Clean Game Architecture

Building a scalable foundation for fast iteration

Problem

The project mixed logic, assets, and data in one tangled structure, causing delays and constant breakage.

Approach

I built a modular Game Database as the single source of truth and split all mechanics into independent components.

Result

  • New features became easy and safe to build
  • Contributors immediately understood the structure
  • The project gained the stability needed for rapid prototyping
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From Chaos to a Playable Prototype

Turning a blurry idea into a real game

Problem

The client had a vague high-level vision (“exploration, action, puzzle”). The team lacked structure, direction, and a testable plan.

Approach

I reframed the vision around real player problems and designed systems, obstacles, and a tutorial level that taught mechanics step-by-step.

Result

  • The team finally had a playable prototype
  • Testing led to fast iteration
  • The design moved from wishful concepts to a concrete, buildable plan
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Structure, Workflow, Results

Transforming a drifting team into a functioning studio

Problem

A junior-heavy team shipped bugs, broke main constantly, and had no plan, no review process, and no leadership.

Approach

I introduced Git workflows, task systems, training, milestone breakdowns, and role assignment based on developer strengths.

Result

  • A stable workflow
  • Predictable progress
  • Dramatic reduction in errors
  • A team that operated like an actual studio

Reach Out To Us

Need a prototype, systems help, or a second pair of eyes?