Art & UI Lead
Eli Stergiouli portrait

Eli Stergiouli

Stylised 2D art, UI systems, and animation that feel alive.

I create cohesive art directions for indie teams that need everything at once—characters, HUDs, capsule art, marketing loops, and engine-ready implementation. My toolkit stretches from Godot and Unity UI systems to Spine, Aseprite, and Affinity Designer, so I can jump between concept, motion, and polish without breaking the pipeline.

Whether you need a UI facelift, narrative-friendly illustration, or a fully hand-animated creature cast, I ship assets with naming conventions, source files, and documentation that make collaboration painless.

Services

The exact mixes of art, UI, and motion I deliver solo.

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Animation & Motion Systems

Characters, UI motion, and VFX that read at a glance.

  • Spine, Godot, Unity, and Unreal skeletal rigs with clean hierarchy naming.
  • 2.5D camera-ready environmental loops and parallax layers.
  • Pixel-art or HD frame-by-frame animations for characters, UI flourishes, and VFX.
  • Export-ready sprite sheets, atlases, and states for engineers.
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UI / UX & HUD Design

From research sketches to engine implementation.

  • Wireframes, flows, and clickable prototypes in Penpot, Figma, and Affinity.
  • Iconography, typography systems, and accessibility-minded color palettes.
  • HUDs, menus, inventories, and dialogue widgets implemented inside Godot + Unity.
  • UI audits and documentation packs so teams can keep iterating in-house.
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Visual Identity & Marketing

Everything surrounding the game launch.

  • Key art, Steam capsule suites, and animated store assets.
  • Props, tilesets, environments, and modular kits for level designers.
  • Illustration support for social drops, pitch decks, and crowdfunding beats.
  • Art direction coaching for teams without a resident lead.

How I Work With Teams

Pipelines built for clarity, iteration, and gorgeous deliveries.

Cross-Discipline Artistry

Concept art, illustration, and pixel work share one style bible so nothing feels bolted on.

Motion-Ready Assets

Spine rigs, layered PSDs, and animation states arrive organised for engineers.

UI Systems Thinking

HUDs are tested for readability, localization, and controller parity before handoff.

Style Development

I can invent a fresh look or respectfully match an existing franchise while keeping consistency.

Production Friendly

Scrum, Trello, Linear, or Notion—whatever your workflow, I keep tickets, reviews, and feedback loops tight.

Communication & Docs

Fluent English + Greek, detailed guides, and layered source files make onboarding new collaborators fast.

Case Studies

Snapshots of recent art + UI overhauls.

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Transmogrify UI Lift

Odyssey Entertainment · Released 2023

Challenge Retro sci-fi shooter needed modern readability without losing charm. Menus were inconsistent and animation assets were brittle.

Approach Rebuilt HUD kit in Godot, refreshed iconography, delivered new background tiles, and animated environmental props to reinforce the story tone.

Result Launch build shipped with a cohesive UI language, smoother onboarding, and marketing-ready art sets for Steam + social drops.

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Rusted Sea Art Direction

Meerkatapult Games · In Production

Challenge Team needed a unifying art style plus characters, creatures, and promo material for a nautical-fantasy survival game.

Approach Delivered concept boards, capsule art, and a full animation library (creatures, VFX, UI motion). Set up documentation so internal artists could extend the look.

Result Playable build now showcases expressive characters, cohesive marketing beats, and ready-to-use store capsules.

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Quest Machina Interface Suite

Kintech · Upcoming

Challenge Complex sci-fi puzzle adventure needed an interface that balanced diegetic flair with quick comprehension.

Approach Mapped every flow, crafted iconography + typography tokens, produced mock-ups in Penpot, then implemented the HUD + inventory directly in-engine.

Result Developers inherited a labeled layout system, animation presets, and marketing art that matches the in-game UI—no more mismatched visuals.

Bring Eli Onto Your Team

Need a UI uplift, painterly art direction, or a motion pass that sells the fantasy?