2D Game Artist | Animator | GUI designer | Pixel artist
Skills
- Skeletal animations using Spine, Unreal engine, Unity and Godot.
- Vector graphics using Affinity Designer, Adobe suite and Inkscape.
- Pixel art using Aseprite and Pyxel edit.Raster game art and illustrations using Krita.
- GUI design with Penpot, Figma, Affinity designer and Krita.
- Git for version control.
Examples of work that I usually do:
- Animations: Puppet/Skeletal animations, 2.5D, characters, animals, monsters, environmental, GUI, cut scenes, VFX, pixel art.
- UI/UX: vector & raster graphics, icons, mock-ups and implementation in the engine.
- Marketing material: steam capsule art, banners, animated ads.
- Environmental art: props, vegetation, backgrounds, weapons & tools, tiles, seamless patterns, modular pieces.
- Illustrations & Concept art: avatars, characters, marketing material.
- Pixel art: tilesets, characters, backgrounds, props, animations, VFX.
- Consultation: guide teams inexperienced with UI design, give my opinion on best practices and propose solutions to problems.
I have experience working alone, in a team and as an Art director. I am familiar with the Scrum agile framework and proper review cycles. I am experienced in designing new art styles and imitating others. I can both maintain stylistic consistency and work to bring art from mockup phase to final production. Furthermore I have a strong understanding of colour theory and composition. I am very good with maintaining file organisation and adhering to department guidelines. Lastly I have developed great communication and time management skills.
Experience
- (2020 - 2024) 2D Game Artist, Animator and GUI designer.
Released Games:
I worked on Transmogrify (released on 2023) by Odyssey Entertainment using the Godot engine. I redesigned the UI, updated old art & animations and created new ones (e.g. auto tiles and various background elements) following the established art style.
I redesigned the UI of the game called Little locked rooms (released on 2024) by Rio Lucci, a puzzle visual novel.
Games under development:
- I am currently working with Meerkatapult Games to create Rusted Sea. I have created art assets and animations for characters, animals and environments. I have also made marketing material, for example steam capsule art and posters. (Link to the steam page)
- Quest Machina by Kintech is an upcoming scifi game. I designed the UI and the capsule art. (Link to the steam page)
- I am the Artist, Animator and UI designer for a game called Insectoid by Matthew Strittmatter. I have designed the assets for the bugs, the environments, tilesets, and all of the UI. (Link to the UI post)
- I am the artist behind the game called Titan’s Battalion by Battalion games. I am redesigning all of the art for the digital board game, including the UI.
- I am the UI designer for the puzzle game Tile Trials.
- I am the Capsule art designer and UI consultant for Deep Space Armada.
- I designed icons for the upcoming game called Samurai Zero by Neo Interactive, which was featured at the OTK games expo [video icons are shown at 0:31].
Education
- (2017 - 2018) Associate’s degree in software engineering (Multimedia / Web Designer-Developer / Video games) from the Greek Public institute of Vocational Training. Certified EQF level 5 by EOPPEP.
- UX workshop (Service Design Basics Training workshop – DT design thinkers Greece).
- Languages: English (fluent: Level C2), Greek (native speaker)