Eli Stergiouli portrait

Eli Stergiouli

2D Artist · UI Designer · Animator

Antwerp, Belgium

Innovative and versatile, with 5 years of experience in the games sector. Worked with dozens of game studios and shipped a wide range of titles. Comfortable collaborating and iterating within diverse teams, including in leadership roles that demand creativity, initiative, and strong interpersonal skills.

Highly experienced in seamlessly integrating into established environments, pipelines and art styles. Familiar with collaboration tools such as Jira and Git. Efficient and organised, with the ability to work in agile frameworks and follow proper review cycles.

Services

How Eli can help

Eli Stergiouli cross-discipline artistry service sample

Cross-Discipline Artistry

Concept art, illustration, and pixel work share one style bible so nothing feels bolted on.

  • Key art, Steam capsule suites, and animated store assets
  • Props, tilesets, environments, and modular kits for level designers
  • Illustration support for social drops, pitch decks, and crowdfunding beats
  • Art direction coaching for teams without a resident lead
Eli Stergiouli motion-ready assets service sample

Motion-Ready Assets

Spine rigs, layered PSDs, and animation states arrive organised for engineers.

  • Spine, Godot, Unity, and Unreal skeletal rigs with clean hierarchy naming
  • 2.5D camera-ready environmental loops and parallax layers
  • Pixel-art or HD frame-by-frame animations for characters, UI flourishes, and VFX
  • Export-ready sprite sheets, atlases, and states for engineers
Eli Stergiouli ui systems thinking service sample

UI Systems Thinking

HUDs are tested for readability, localization, and controller parity before handoff.

  • Wireframes, flows, and clickable prototypes in Penpot, Figma, and Affinity
  • Iconography, typography systems, and accessibility-minded color palettes
  • HUDs, menus, inventories, and dialogue widgets implemented inside Godot + Unity
  • UI audits and documentation packs so teams can keep iterating in-house

Core Capabilities

Where the work gets sharper

Cross-Discipline Artistry

Concept art, illustration, and pixel work share one style bible so nothing feels bolted on.

Motion-Ready Assets

Spine rigs, layered PSDs, and animation states arrive organised for engineers.

UI Systems Thinking

HUDs are tested for readability, localization, and controller parity before handoff.

Style Development

I can invent a fresh look or respectfully match an existing franchise while keeping consistency.

Production Friendly

Scrum, Trello, Linear, or Notion—whatever your workflow, I keep tickets, reviews, and feedback loops tight.

Communication & Docs

Fluent English + Greek, detailed guides, and layered source files make onboarding new collaborators fast.

Production Proof

Real work samples

Eli Stergiouli case study 01 sample

Case Study 01

Challenge

Retro sci-fi shooter needed modern readability without losing charm. Menus were inconsistent and animation assets were brittle.

Approach

Rebuilt HUD kit in Godot, refreshed iconography, delivered new background tiles, and animated environmental props to reinforce the story tone.

Result

Launch build shipped with a cohesive UI language, smoother onboarding, and marketing-ready art sets for Steam + social drops.

Eli Stergiouli case study 02 sample

Case Study 02

Challenge

Team needed a unifying art style plus characters, creatures, and promo material for a nautical-fantasy survival game.

Approach

Delivered concept boards, capsule art, and a full animation library (creatures, VFX, UI motion). Set up documentation so internal artists could extend the look.

Result

Playable build now showcases expressive characters, cohesive marketing beats, and ready-to-use store capsules.

Eli Stergiouli case study 03 sample

Case Study 03

Challenge

Complex sci-fi puzzle adventure needed an interface that balanced diegetic flair with quick comprehension.

Approach

Mapped every flow, crafted iconography + typography tokens, produced mock-ups in Penpot, then implemented the HUD + inventory directly in-engine.

Result

Developers inherited a labeled layout system, animation presets, and marketing art that matches the in-game UI—no more mismatched visuals.

Get the CV

Professional background and experience overview for Eli.

Download PDF

Let's work together

Got a project in mind?

We help with art direction, UI readability, prototype scope, and the workflow problems slowing your game down.