
Achilleas Stergioulis
Developer | Game Designer
Rapid prototyping engineer and gameplay designer with deep expertise in game architecture, systems design, and production pipelines. Specialises in turning raw ideas into fully playable vertical slices fast, handling code, tools, UX, game feel, and design direction end-to-end. Experienced working across the full cycle from concept and prototyping through to shipping, with a strong focus on clean architecture that teams can actually extend. Highly skilled in Godot, C#, and building data-driven systems, custom editors, and automation pipelines that accelerate iteration. Comfortable taking on technical leadership, mentoring junior teams, and establishing Git workflows, milestone planning, and review processes that keep production stable and predictable.
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